The project's logic is based on a physical system stripped of moral judgment: spheres move across a game field resembling a billiard table, colliding with and pushing one another as they travel.
The interactive component of the installation relies on a camera that detects and tracks the movements of visitors' hands. In this way, a viewer becomes an additional force acting upon the spheres. He can grab, push, and scatter them across the field, while the ability to track two hands simultaneously allows the installation to be experienced collaboratively by two participants.